Welcome to the Project

Remember when all Morpheus wore was that gray leotard? Let's get him into something a little more comfortable.

Wednesday, March 30, 2011

Painting Textures: Guideline Sample

Here are samples of the spats and boots for WW2 Morphy. The way I imagine the textures being painted out (in the most simple and painterly way appropriate for Morphy) involves highlighting raised surfaces and painting darker colors where wrinkles and grooves appear. Places where materials are worn usually have small highlighted scuffs, depending on the kind of material involved. Holes, like for laces, are initially painted dark brown circles with "u" shaped highlights at the bottom of the circle to give depth to the grommets. The universal lighting is from directly above. All edges, mostly overlapping ones, will have a lighter color to signify its raised surface.

Problems to address:
*Laces and buckles are on wrong side of spats
*UVs are temporarily fixed
*N-gons on shirt?

Tuesday, March 29, 2011

The Wonderful, Wonderful Morphy

Finally salvaged this file from my dying computer. Reuse the robe from witch and the shoes are basically the same except that Mr. Wizard won't have heels on his (unless you think he's more wonderful and groovy that way). Think slippers with curls at the end. Don't forget the beard and mustache when modeling.
Bibbidy, Bobbidy Boo!

3 Morphy Hairstyles

I finished UV'ing these three new female Morphy hairstyles, and experimented with putting some kind of hair-like texture to see if it worked with the style we are going for. In my opinion, the solid hair coloring works for Morphy much more than adding textures to it. The only style here that might require texturing is the cornrows, on the "cap" for her head (to simulate hair being pulled into the braids).

Monday, March 28, 2011

Hats For All!

"A hat is a flag, a shield, a bit of armor, and the badge of femininity. A hat is the difference between wearing clothes and wearing a costume; it's the difference between being dressed and being dressed up; it's the difference between looking adequate and looking your best. A hat is to be stylish in, to glow under, to flirt beneath, to make all others seem jealous over, and to make all men feel masculine about. A piece of magic is a hat."

Friday, March 25, 2011

Morphia's Witching Hour

It's the witching hour for Morphia! Cast your favorite spells with this costume and fly to the moon. Or not. Witches need days off too.

Wednesday, March 23, 2011


Awwoooo! Morphy of London!
Here's our favorite rabid friend, Were-Wolf Morphy!

Were-Wolf Hands and feet should be treated as gloves and shoes. Nose, ears and sideburns for the head as well as some fur poking through the shirt. An optional tail will be available too. Animators can be advised to have some foot roll, like for high heels, to strike that feral pose!

Old Geezer

Old man morphy is old, wrinkled, and crotchety.
'Hey! Get off my lawn!!'

Sunday, March 20, 2011

The 90's called, Morphy.

Kids these days!

Hoodie, Baggy Pants, Cloth Belt, Skater Shoes and Cap available for the skate punk in you.

Skateboard concept will be designed following the knight and jumpsuit concepts.

Thursday, March 17, 2011

Officer Morphy: Good Cop or Bad Cop?

Better move your cars, Officer Morphy is here to check your parking permits!

So we've got a lot we can reuse for this costume. This guy has two belts, a utility one(which will be new) and a pants belt that we can reuse from formal attire morphy. We can also reuse the formal pants and the WW2 shoes so keep that in mind while modeling him.

FYI- The tie goes with the long sleeves outfit only. From what I can tell, when officers wear short sleeves, they don't don their ties.

A concept sheet for his Glock 22 and walkie talkie will be up after I finish the skater punk and knight concepts.

Wednesday, March 16, 2011

Jacob van Leeuwen - 7 day Summary

So Far, So good, i've completed modeling and uv'ing the three khaki outfits and they are ready for texturing.
I've also concepted for the old man costume and began texturing for the old man face.

This week the first of the first costumes will be finalized and the morphy pipeline will have been solidified, so that we now know the proper formula to crank out some more! Im excited to capture (camtasia) the creative process from concept to model to texture in the coming week.

Tuesday, March 15, 2011

7 day Progress Review -Logan Penciu

This is what I've done so far, I'm still just polishing everything, some body parts are still static which I'm fixing.
The video works

7 day check in

This is what I have done after seven days with Morphy. I have nearly completed Morphy's walk cycle and started blocking in the salute for the soldier. The walk cycle just needs a bit more polishing and it will be done. The video is currently not working but I will provide the link and try to post upload the video again.

Les Roy: 7 Day Summary

My first task was to distinguish what was what on the UV layout already on Morphy's body mesh.

Then I was given Joe's first pass of the cowboy suit and I started to UV it.. A little into the UV process, I wondered why I was doing UVs when it was only the first pass, so I brought it up with Dave. I then stopped to wait for the final product, but as I can see Joe is taking care of it..

My next task was to create the texture for Catie's template suit. The suit wasn't working in Zbrush, so I started to do it the old, original way through Photoshop.. It looked god aweful.

Rodney was available so we were able to fix the speed suit, so I brought it into Zbrush.

Right now, I'm waiting for more assets to become available for texturing. I'm just trying to keep myself busy until the compositing side of things come into play. It's kind of hard when the main skill set for this project is modeling, which isn't exactly my forte (to put it into nicer terms..) Looking ahead, I'm excited for the future compositing to be done :)

Ruby Bhattacharya 7 Day Summary - last piece

Apologies - forget to show you the final Meyer Hall with curtains.

Ruby Bhattacharya 7 Day Summary

Tony Sumimoto 7 Day Summary

Here is the Peace Maker rig idea (idea cause the final geo isn't used in the video) for use with the the cowboy outfit.

I plan on rigging the Winchester rifle in the same fashion. Complete by 3/16/11.

This is the T-Pose Animation, fresh out of stepped keys. Some polish & facial animation next. Intentions are to have an outfit of choice appear as he's looking himself over(compositing!).


I have been paying attention to some issues before we run into them, when it comes to making the tutorial videos for ECMWP. Example, programs for on screen key visualizing as well as looking into screen recording software (Camtasia, iShowU HD, etc.) that will best suit our needs. Trying to plan ahead, make it as painless as possible when the time comes. My first choice for skill set is compositing. There's yet to be any opportunities in that area. Looking forward to it!

Monday, March 14, 2011

Joe Oliveira 3/14 Progress

Here's my progress so far, I got kind of hung up with re-topologizing / detailing the cowboy outfit for a while as a few technical details were worked out in class with the class, and then once i had topogolgy the way everyone liked I started UVing all the separate pieces, which hung me up as there are a lot of little weird shaped accessories that I had to puzzle through to UV so I can start texturing it.

And here's what i have so far of catie's cocktail dress concept

Catie Vercammen-Grandjean 7 Day Summary

Tasks completed:
*Concepts for Template Suit, Female Casual, Male Formal, Female Formal, WW2 GI.
*Conceptualize exaggeration style for Winchester- basis for universal style.
*Re-conceptualize for Peacemaker based off Winchester chart.
*Concept female template of Morphy.
*Clean up template.

All others can be seen previously posted in this blog, I don't want to take up the whole page with pictures that are already posted.

Future/Present Tasks:
*Finish cleaning up female template
*Finish Police Officer concept
*Concept Jumpsuit
*Start texturing when assets become available.

Natalia Falciglia 7 Day Summary

Tasks completed:

- Modeling the Winchester rifle, flintlock pistol, ray gun, katana, and cutlass

- Creating a "final render" lighting piece for testing our costumes

- Creating 3 generic lighting situations for scripting ("3-Point", "Sunlight", and "Moonlight")

Currently I'm working on "WWII Soldier Morphy". The basic mesh for his clothing is complete, so once I'm finished with the smaller bits and pieces of his costume, I'll work on adding more details/wrinkles and folds to the shirt and pants.

Projects in line:

- UV the props/costume that I modeled

- Light the Meyer Hall set

- Test scripts for generic lighting buttons

- Work on Female Morpheus hairstyles

Friday, March 11, 2011

Peacemaker VS. 2

Here's a modified version of the peacemaker following the standards created by the Winchester chart. We clarified what was happening with the hammer and where some critical pivot points were.

GI Morphy!

Here is the real American hero, GI Morphy! This WWII infantry outfit contains a backpack, belt with two pouches, suspenders, shirt, pants, helmet, spats and boots. Buckles were simplified and the belt is simply a hook and eye attachment. I imagine the spat's laces may be too detailed for modeling so maybe that can be a texture instead?

Wednesday, March 9, 2011

Winchester Rifle!

So here we have exaggeration versions for the Winchester Rifle. We have thusly decided upon the one in the middle. BAM! There it is. Let me know if there needs to be any further changes to our weapon of choice.

Tuesday, March 8, 2011

Morphy WWII Helmet

Finished the WWII US soldier helmet for Morphy:

I tried to keep the polycount as conservative as possible, so the total face count for all the little bits and pieces inside (as well as the main helmet) ended up being 1,592.


Hey Natalia, Adding a reference pic here to note the lower edge contour (dglatour@gmail.com)