Wednesday, March 30, 2011
Here are samples of the spats and boots for WW2 Morphy. The way I imagine the textures being painted out (in the most simple and painterly way appropriate for Morphy) involves highlighting raised surfaces and painting darker colors where wrinkles and grooves appear. Places where materials are worn usually have small highlighted scuffs, depending on the kind of material involved. Holes, like for laces, are initially painted dark brown circles with "u" shaped highlights at the bottom of the circle to give depth to the grommets. The universal lighting is from directly above. All edges, mostly overlapping ones, will have a lighter color to signify its raised surface.
Problems to address:
*Laces and buckles are on wrong side of spats
*UVs are temporarily fixed
*N-gons on shirt?
Tuesday, March 29, 2011
Bibbidy, Bobbidy Boo!
I finished UV'ing these three new female Morphy hairstyles, and experimented with putting some kind of hair-like texture to see if it worked with the style we are going for. In my opinion, the solid hair coloring works for Morphy much more than adding textures to it. The only style here that might require texturing is the cornrows, on the "cap" for her head (to simulate hair being pulled into the braids).
Monday, March 28, 2011
"A hat is a flag, a shield, a bit of armor, and the badge of femininity. A hat is the difference between wearing clothes and wearing a costume; it's the difference between being dressed and being dressed up; it's the difference between looking adequate and looking your best. A hat is to be stylish in, to glow under, to flirt beneath, to make all others seem jealous over, and to make all men feel masculine about. A piece of magic is a hat."
Friday, March 25, 2011
Wednesday, March 23, 2011
Here's our favorite rabid friend, Were-Wolf Morphy!
Were-Wolf Hands and feet should be treated as gloves and shoes. Nose, ears and sideburns for the head as well as some fur poking through the shirt. An optional tail will be available too. Animators can be advised to have some foot roll, like for high heels, to strike that feral pose!
Sunday, March 20, 2011
Thursday, March 17, 2011
Better move your cars, Officer Morphy is here to check your parking permits!
So we've got a lot we can reuse for this costume. This guy has two belts, a utility one(which will be new) and a pants belt that we can reuse from formal attire morphy. We can also reuse the formal pants and the WW2 shoes so keep that in mind while modeling him.
FYI- The tie goes with the long sleeves outfit only. From what I can tell, when officers wear short sleeves, they don't don their ties.
A concept sheet for his Glock 22 and walkie talkie will be up after I finish the skater punk and knight concepts.
Wednesday, March 16, 2011
So Far, So good, i've completed modeling and uv'ing the three khaki outfits and they are ready for texturing.
I've also concepted for the old man costume and began texturing for the old man face.
This week the first of the first costumes will be finalized and the morphy pipeline will have been solidified, so that we now know the proper formula to crank out some more! Im excited to capture (camtasia) the creative process from concept to model to texture in the coming week.
Tuesday, March 15, 2011
This is what I have done after seven days with Morphy. I have nearly completed Morphy's walk cycle and started blocking in the salute for the soldier. The walk cycle just needs a bit more polishing and it will be done. The video is currently not working but I will provide the link and try to post upload the video again.
This is the T-Pose Animation, fresh out of stepped keys. Some polish & facial animation next. Intentions are to have an outfit of choice appear as he's looking himself over(compositing!).
I have been paying attention to some issues before we run into them, when it comes to making the tutorial videos for ECMWP. Example, programs for on screen key visualizing as well as looking into screen recording software (Camtasia, iShowU HD, etc.) that will best suit our needs. Trying to plan ahead, make it as painless as possible when the time comes. My first choice for skill set is compositing. There's yet to be any opportunities in that area. Looking forward to it!
Monday, March 14, 2011
And here's what i have so far of catie's cocktail dress concept
*Concepts for Template Suit, Female Casual, Male Formal, Female Formal, WW2 GI.
*Conceptualize exaggeration style for Winchester- basis for universal style.
*Re-conceptualize for Peacemaker based off Winchester chart.
*Concept female template of Morphy.
*Clean up template.
All others can be seen previously posted in this blog, I don't want to take up the whole page with pictures that are already posted.
*Finish cleaning up female template
*Finish Police Officer concept
*Start texturing when assets become available.
- Modeling the Winchester rifle, flintlock pistol, ray gun, katana, and cutlass
- Creating a "final render" lighting piece for testing our costumes
- Creating 3 generic lighting situations for scripting ("3-Point", "Sunlight", and "Moonlight")
Currently I'm working on "WWII Soldier Morphy". The basic mesh for his clothing is complete, so once I'm finished with the smaller bits and pieces of his costume, I'll work on adding more details/wrinkles and folds to the shirt and pants.
Projects in line:
- UV the props/costume that I modeled
- Light the Meyer Hall set
- Test scripts for generic lighting buttons
- Work on Female Morpheus hairstyles