Tuesday, April 5, 2011
- Distinguish what was what on the stock UV layout for the body mesh
- Texture the Speed Suit
- Texture the Cowboy
- Texture the all 3 Khaki iterations
I UV'ed/RE-UV'ed (and packed) the following assets:
- Speed Suit
- All assets in Khaki (3) costumes
- All assets in Cowboy costume
Everything I've done over the term is in the album (i.e. UVs/Textures):
** Sorry I wasn't able to put up the pictures through Blogger, I was running into a couple problems with the uploader.
Also, the UV pack for the Khaki costumes is NOT the actual pack, it's just for display purposes.
Monday, April 4, 2011
Ruby Bhattacharya, Natalia Falciglia, Josue Mora, Joe Oliveira, Les Roy, Logan Penciu, Tony Sumimoto-Ercanbrack, Jacob Van Leeuwn, Catie Vercammen-Grandjean
Thank you all so much. I am thrilled and fortunate that I had such a great group with the perfect diversity of skills. Cookie points for you all.
Special thanks to Andrew Schlussel, Rodney Brett, Miwa Kozuki, Matt Mann, Marcus Day, Corey Jones, and Davy Weinman
Finally, a huge heartfelt thank you to Josh Burton for making the Morpheus rig in the first place. It was Josh’s generous spirit, giving “Morphy” away for free, that inspired me to start this project.
As you can see by the blog postings, the students covered a lot of ground: They established the artistic style of the project. They set the standards of quality for any work to be included in the archive. The students determined best working practices and technical parameters. They built our first set of assets to completion. The students were able to generate all of our initial animation and marketing material. On top of all that, they made a really cool t-shirt to commemorate the entire project. If you check out the “Project Guide” tab you’ll see a summary of everything we accomplished together.
So what is next? ECMWP is moving into a slower, volunteer phase. While I’d love to run it as a group project again, it’s hard to know when the stars will align again. Until then, my plan is to continue recruiting students to expand the wardrobe in their free time. I’m pleased that a few of my group project gang have already expressed an interest in doing so. Have I mentioned how much they rock?
I’ll have to volunteer in my free time to organize the assets and get them ready for distribution. Matt Mann is setting up the website side of the project. Official release date is planned for the San Diego Comic-Con in July 21. I hope to send finished assets out on a “use at own risk” basis to get some beta testing. I’m thinking, I’ll post the finished asset list soon and have folks request them on the blog. Watch here for the beta pre-release.
Keep following the blog and tell your friends in the animation community to do the same.
- Dave Latour
Sunday, April 3, 2011
Final Tasks: Texture a costume and several props, i.e. Soldier Morphy and Cutlass/Katana/Raygun.
Progress: Partial texturing of Soldier Morphy but incomplete.
Questions/Roadblocks: Became heavily bogged down with problems involving original geometry and several mistranslations from concept to model. There were additional issues involving UVs and exporting from Zbrush. Trying to concept texture design while facing these roadblocks made it a slow process.
Workload: A little on the heavy side, unexpectedly, but that was partially due to the previously stated issues.
~Cleaned up Morphy template
~Created Female Morphia template
~Casual Female Costume Concept
~Formal Male Costume Concept
~Formal Female Costume Concept
~Template One-piece Suit Concept
~WW2 Costume Concept
~Policeman Costume Concept
~Skater Kid Costume Concept
~Werewolf Costume Concept
~Witch Costume Concept
~Wizard Costume Concept
~Top Hat Concept
~Bowler Hat Concept
~Hard Hat Concept
~Four Formal Female Hat Concepts
~Winchester Exaggeration Concepts
~Exaggerated Peacemaker Concept
~Textured WW2 Shirt
~Textured WW2 Shoes
~Textured WW2 Spats
~Created a Tutorial for importing the Chalk tool in Photoshop (Which was the only brush I used for conceptualizing).
I will not post images of all the concepts, they are on the blog already.
- 3 Lighting styles (3-point, Sunlight, Moonlight)
- Costume Test Lighting setup
- Winchester, Cutlass, Ray Gun, Flintlock, Katana: Modeled
- Soldier Costume: Modeled and UV'd
- 3 Female Hairstyles: Modeled and UV'd
- Renaming/Re-organizing Meyer Hall assets
- Lighting Meyer Hall for walk cycle & creating light-linking "readme"
Costume Test Lighting
Meyer Hall Lighting
Props above have been UV'd and Rigged
Katana has been UV'd
Color map for Peace Maker