Welcome to the Project

Remember when all Morpheus wore was that gray leotard? Let's get him into something a little more comfortable.

Wednesday, January 19, 2011

Next Step, Model and Texture the First Concept - any volunteers?

Great work getting the first concept out the door, Jayna (not to mention setting up a lovely template for us!) Many thanks and Kudos.

Now I need to find someone with superb modeling and painting skills to build this costume for us. Rodney, you're busy at the moment. Olivier, are you still following the blog? Who out there in Ex'pression land has the time to build out the shirt and pants concept? I'm thinking 20k poly count max for best balance of interactivity and visual fidelity. Can we keep the shirt, pants and shoes as separate geometry for modularity? On the texture side, I'm thinking a 2k texture for the whole outfit (is that a reasonable budget?) Share your thoughts on any of this.

If you're out there and have the modeling or painting time and skills (or know someone who does), give a shout in the comments and we can go to the next step.

I'm working on an animation file to test range of motion and blend shape sliders. As soon as we have the costume built we can test it out.

4 comments:

David said...

I'd like to work on some stuff, it's a busy week for me as I have a wedding to go to this weekend, but should have time after that.

-David W

Jon said...

I am working on a Mime outfit, I'll let you know when its done. I am having trouble selecting the mesh and editing the uvs. I have the mesh selected and unlocked but changing the uvs doesn't seem to be affecting the model.

David Latour said...

Unfortunately, I know very little about modeling. You could check Josh's website (Joshburton.com) and see if this issue has come up there, or possibly the forums on creativecrash.com. I'll let you know if I hear anything to address your issue.

Jaynatopia said...

I will work on some more concepts too, a little busy w/ freelance stuff but I haven't forgotten.