- Modeling the Winchester rifle, flintlock pistol, ray gun, katana, and cutlass
- Creating a "final render" lighting piece for testing our costumes
- Creating 3 generic lighting situations for scripting ("3-Point", "Sunlight", and "Moonlight")
Currently I'm working on "WWII Soldier Morphy". The basic mesh for his clothing is complete, so once I'm finished with the smaller bits and pieces of his costume, I'll work on adding more details/wrinkles and folds to the shirt and pants.
Projects in line:
- UV the props/costume that I modeled
- Light the Meyer Hall set
- Test scripts for generic lighting buttons
- Work on Female Morpheus hairstyles
4 comments:
Soldier's outfit is looking rad! The collar looks a little tight and should taper to where the buttons start but that's probably because you can see the leotard under it, huh? Can't wait to see it finished!
good job natalia! some really good work so far, really like how much detail youve got in the soldier, and those render styles look great!
WWII Soldier Morphy looks unreal! As well as your renders. Not to mention all the really cool props you have already made, impressive. Great work Natalia!
great job on the props, i love the details on your weapons you have. Great stuff!
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