Our first pass of what the project goals will be:
- Everything is free for use to non-profit ventures including festival films (credit required)
- Everything will be 100% student content.
- Any non Ex'pression content (if included at all) will be in a "use at own risk" area
- Everything will be built to a consistent and high standard
- Costumes and Props will be modular and easily modifiable
- Everything will be light and easy to integrate.
- Clear documentation and tutorials with everything.
- Ex'pression College, Marketing and Promotion
- Ex'pression College, Current and Future students
- "Pre-Students" (folks thinking about going to art school)
- Students (other colleges and programs)
- Industry Professionals
- Short Film Makers
We also gave everyone their first tasks:
Dressing Room Environment (Meyer Hall) - Ruby & Joe
"Template Suit" Concept - Catie
Explore MEL scripting for costume shape fixes - Ruby & Joe
Lighting Ideal Parameters (3 examples) - Natalia
"Catwalk" Walk animation - Josue
"Mugging it Up" animation - Logan
Model Jayna's Khaki Concept - Jacob
Texture Map Test for Hairdo - Les
Set Up Texture Templates - Tony
Model Jayna's Cowboy Costume - Joe
Props and Hats Sample Rigging - Tony & Marcus (I'll fill you in on this one Marcus)
These tasks will only cover the first days - we will get a larger deliverable schedule worked out in next class.
Rodney B. solved the question of how we deal with non-deforming costume objects (buttons, badges etc): Muscle>Bonus Rigging>Surface Attach - select two adjacent spans and it will create a fixed surface locator that we can use to anchor anything to the costume mesh.
To load Maya Muscle, Select Window > Settings/Preferences > Plug-in Manager. The Plug-in Manager window opens. Locate MayaMuscle and turn on Loaded. Maya loads the Muscle module and adds the Muscle menu to the main menu set.
That's all for today - my brain is full.
No comments:
Post a Comment