The ECMWP ran aground after the end of that one semester and I was never able to revisit it. ( it's still my mad, fever-dream to revisit the project. ) Unfortunately as fall 2010 ( Morphy's birthday ) moves further in the past, the tools with Morpheus are more and more unusable. For example, Morphy's tongue skinning seems to fall apart in maya 2016.
There is a complicated workaround to getting the 'copy skin weight' tool to work. Funny enough, the map clothing button never actually worked for me. ( probably my fault. )
Using a wrap deformer is a simpler solution.
There are a couple of tutorials in this thread here:
http://teatimeanimation.com/threads/how-do-i-add-clothes-to-morpheus.122/
The last one is a bit long, but a bit more comprehensive.
https://vimeo.com/90906514
Wrap deformers are slow and can be a bit heavy, so I animate on a 'naked' morphy and just swap the reference when it's time to playblast. If you're looking at using the copy weight tool (called skin in a new body mesh) the workflow is as follows.
- Customize morphy to whatever character morph you want.
- Modify the clothing model to match (requires some modeling skills) Lattice deform tools for modeling help, or just old-fashioned pulling verts.
- Use the 'skin in a new body mesh tool' that comes with the morphy shelf and tools from Josh
- Profit!
hope this helps. Dave